POV-Ray : Newsgroups : povray.binaries.images : Odd blur effect: squared spheres : Re: Odd blur effect: squared spheres Server Time
13 Jul 2025 04:18:41 EDT (-0400)
  Re: Odd blur effect: squared spheres  
From: Mael
Date: 28 Aug 2002 09:44:18
Message: <3d6cd3b2$1@news.povray.org>
> Thanks for the patch, I'm especialy facinated with the sythese and
> ofcourse I want always more. Would it be possible to use that kind of
> algorithem in 3D-space? Randomly picking small cubes from a unit cube
> and build a new pattern from there, in SDL something like:

the current synthese algorithm needs to build the entire new image_map before
using it, You have to tell you want a 500x500 new image, it computes it, and
then uses it. This algorithm can't find a value at a random (x,y) point
directly. (And the construction is quite slow so if you want to use it it's
better to create the image, save it, and use it as a normal image_map)
so in 3D it would be possible but the result would be pre-computed values on a
3D grid (voxels) of a given size

> p.s. Good documentation!

thanks, i writed it in docbook xml format and used some modified .xsl to try
to match the povray documentation :)

> Would have been even nicer if it was in dutch ;)

:))

M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.